
Statistics
- 16STR
- 8DEX
- 12CON
- 10INT
- 12WIS
- 27CHA
- 53AC
- 584HP
- 23BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy39
- Tumble15
- Hide5
- Disable Trap1
- Open Lock1
Feats 57
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L13
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L1
- Cleave L12
- Collectibles Menu L1
- Dark Blessing L14
- Darkvision L1
- Divine Might L15
- Divine Shield L18
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Energy Resistance, Fire III L35
- Epic Character L21
- Epic Prowess L30
- Epic Shifter L21
- Epic Weapon Focus (scythe) L21
- Great Charisma I L33
- Great Charisma II L36
- Greater Spell Focus (Transmutation) L26
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L9
- Greater Wildshape III L11
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Humanoid Shape L16
- Improved Critical (scythe) L24
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Smite Good L14
- Sneak Attack, Blackguard (+1d6) L18
- Spell Focus (Transmutation) L3
- Trackless Step L3
- Turn Undead L15
- Undead Shape L23
- Use Poison L13
- Weapon Focus (scythe) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L13
- Weapon Proficiency (simple) L13
- Wild Shape L5
- Wild Shape (2x day) L6
- Woodland Stride L2
Equipment
Head Crafted Verdicite Coif- AC Bonus +5
- Ability Bonus Dexterity +4
- Regeneration +1
- Skill Bonus Discipline +6
- Skill Bonus Concentration +6
- Skill Bonus Listen +6
- Light Bright (20m)
Chest Crafted Verdicite Full Plate- AC Bonus +5
- Ability Bonus Strength +3
- Ability Bonus Constitution +1
- Damage Reduction +5 Soak 10 Damage
Boots Crafted Yellow Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +1
Arms [BRILLIANT] Bracers of the Tribeslayer- Ability Bonus Strength +2
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Damage Vulnerability Magical 5% Damage Vulnerability
- Decreased AC AC Dodge Modifier -1
- Decreased Saving Throws: Specific Will -2
- Regeneration +2
Right Hand [BRILLIANT] Brosna Elite Military Sword- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Cold 2d6 Damage
- Enhancement Bonus +5
- Immunity: Damage Type Cold 5%
- Massive Criticals 5 Damage
Left Hand Nordock Craft Light Tower Shield- Ability Bonus Constitution +4
- AC Bonus +6
- Base Item Weight Reduction 10% of Weight
- Regeneration +2
- Skill Bonus Taunt +10
Cloak [BRILLIANT] Cape of the Cat- Darkvision
- Decreased Ability Score Charisma -2
- Decreased Saving Throws Universal -3
- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Knockdown
Left Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Right Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Amulet [BRILLIANT] Amulet of the Hunter- AC Bonus +3
- Damage Reduction +5 Soak 5 Damage
- Light Normal (15m) Green
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +3
- Skill Bonus Spot +5
Belt Crafted Silver Melodic Sash- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +5
- Ability Bonus Wisdom +2
- Regeneration +2
- Skill Bonus Perform +12
- Skill Bonus Concentration +12
Export sheet (text)
Last played 2026-06-23