
Caracol HC: Active
- RaceMinotaur
- ClassesFighter 5Druid 5Shifter 30
- Level40
- AlignmentNeutral Evil
Hardcore hall of fame
- StatusActive
- Level reached40 (max)
- Created2026-08-14
- Reached max2026-08-16
- Time to max1.7 days
- Balms used0
Statistics
- 8STR
- 8DEX
- 18CON
- 16INT
- 24WIS
- 8CHA
- 68AC
- 810HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 873Brought downkilled while fighting
- 510Killing blowsfinished personally
- 124Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Spot43
- Discipline23
- Pick Pocket21
- Tumble20
- Craft: Harvesting6
- Open Lock1
Feats 60
- Alertness L1
- Animal Companion L2
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Acid I L26
- Energy Resistance, Electrical I L38
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L35
- Energy Resistance, Sonic I L32
- Epic Character L21
- Epic Damage Reduction I L27
- Epic Damage Reduction II L30
- Epic Damage Reduction III L33
- Epic Prowess L24
- Epic Shifter L21
- Epic Skill Focus (Discipline) L21
- Epic Skill Focus (Pick Pocket) L39
- Epic Weapon Focus (scythe) L21
- Epic Will L36
- Expertise L12
- Great Fortitude L1
- Greater Spell Focus (Transmutation) L9
- Greater Wildshape I (wyrmling shape) L8
- Greater Wildshape II L10
- Greater Wildshape III L12
- Greater Wildshape IV L17
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Humanoid Shape L14
- Improved Critical (scythe) L18
- Infinite Greater Wildshape I L11
- Infinite Greater Wildshape II L14
- Infinite Greater Wildshape III L17
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Iron Will L3
- Large Stature L1
- Nature Sense L2
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L6
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L6
- Trackless Step L5
- Undead Shape L23
- Weapon Focus (scythe) L15
- Weapon Proficiency (druid) L2
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (scythe) L19
- Wild Shape L7
- Woodland Stride L4
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- XP Bonus 20%
Chest Advanced Power Armor- Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- AC Bonus +7
- Arcane Spell Failure +50%
- Darkvision
- Decreased Skill Modifier Hide -50
- Decreased Skill Modifier Move Silently -50
- Decreased Skill Modifier Open Lock -50
- Decreased Skill Modifier Pick Pocket -50
- Decreased Skill Modifier Tumble -10
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Legendary Property Devastating Critical Effects Immunity
- Regeneration +5
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +15
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Right Hand Soulslicer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Sonic 2d8 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Sonic 5%
- Keen
- On Hit Burn Soul (2d20 Fire damage) Level 2 10%
- On Hit Level Drain DC=44
- Visual Effect Absorb, Grey
Left Hand Scudo Draconico- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +2
- Immunity: Damage Type Magical 10%
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
- XP Bonus 20%
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
- XP Bonus 10%
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Spell Resistance 42
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
- XP Bonus 20%
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Export sheet (text)
Last played 2026-09-20