
COMBAT TEST Arna Test
- RaceVampire
- ClassesCleric 29Northern Templar 10Monk 1
- Level40
- AlignmentLawful Evil
Statistics
- 24STR
- 8DEX
- 14CON
- 14INT
- 18WIS
- 14CHA
- 60AC
- 500HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride40
- Tumble40
- Concentration39
- Discipline10
- Lore5
Feats 47
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L9
- Cleave L39
- Cloud of Snow L23
- Collectibles Menu L1
- Crystal of Pure Ice L21
- Darkvision L1
- Destroy the Crystal L21
- Divine Might L30
- Divine Shield L33
- Divine Shield of Steel L33
- Drink Blood L1
- Endurance of the North L28
- Epic Character L21
- Epic Cleric L31
- Epic Prowess L24
- Epic Weapon Focus (club) L27
- Evasion L39
- Extend Spell L12
- Fire Domain Powers L1
- Flurry of Blows L39
- Fly L1
- Frost Armor I L19
- Frost Armor II L23
- Frost Armor III L28
- Great Fortitude L6
- Great Strength I L36
- Great Wisdom I L36
- Great Wisdom II L39
- Great Wisdom III L40
- Improved Unarmed Strike L39
- Luck of Heroes L1
- Monk AC Bonus L39
- Player Menu L1
- Power Attack L18
- Protection Domain Powers L1
- Shield Proficiency L1
- Stunning Fist L39
- Toughness L3
- Turn Undead L1
- Weapon Focus (club) L15
- Weapon Proficiency (monk) L39
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Dawnbringer Armor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Cleric Level 9
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Light Bright (20m) Yellow
- Quality Masterwork
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Boots Black Dragon Slippers- Ability Bonus Dexterity +6
- AC Bonus +6
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Cleric Level 9
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Haste
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Electrical 5%
- Regeneration +4
- Skill Bonus Discipline +15
Right Hand Poorly Preserved Black Herring- Damage Bonus Acid 7d6 Damage
- Damage Bonus Piercing 2d10 Damage
- Damage Resistance Acid Resist 20 / -
- Enhancement Bonus +7
- Keen
- On Hit Acid Rain (4d6 Acid and 4d6 Pure damage to all enemies within 5m) Level 2 5%
- Visual Effect Fire, Green
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
Amulet Amulet of Spell Resilience- AC Bonus +6
- Dispel Protection +5
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-08-04