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Quenn PsiBlade

darmantle

  • RaceDrow
  • ClassesRogue 5Assassin 6
  • Level11
  • AlignmentNeutral Evil

Biography

Born 3rd son of the house Marrowdane (13 th House of Menzoberranzan), known to be "Mercenaries for hire (Assassins). With no real expectations of power, the Matron Mother preferred to stay out of the light, But help successfully the 6th House over take the 5th house in a coup. This gave the New 5th house great power within the city.

Expecting her payment for their part of the coup, the Marrowdane Matron Mother waited in her receiving chamber with all her high member of her family. The payment came but not what expected. A large trapped chest was set in the middle of the floor. The eldest son walk over to the chest and a few seconds past before the explosion for miles could be heard.

Quenn was only able to escape this by assuming the last spot on a training patrol out into the Underdark. Upon returnning to the city limits, he could see his home in flames and all was lost.

Knowing the way of the Drow, he quickly decided to leave the city for good. Knowing of only the life as a Mercenary, Quenn set off to live life without the Drow influence.

Fearing if he would be discovered, he changed his name to Quenn PsiBlade, after the family sword that gave them great power. The blade is lost but his private mission is to recover the family heirloom. He takes private missions (assasination) to help cover his needs while he searches.
Quenn has no trust of the Drow and advoids them as much as possible.

Statistics

  • 10STR
  • 17DEX
  • 12CON
  • 18INT
  • 8WIS
  • 8CHA
  • 34AC
  • 77HP
  • 7BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Disable Trap14
  • Hide14
  • Move Silently14
  • Open Lock14
  • Spot14
  • Tumble14
  • Use Magic Device14
  • Pick Pocket13
  • Search12
  • Appraise11
  • Heal1

Feats 32

  • Armor Proficiency (light) L1
  • Associates Control L1
  • Cast Darkness L1
  • Collectibles Menu L1
  • Darkvision L1
  • Death Attack (+1d6) L6
  • Death Attack (+2d6) L8
  • Death Attack (+3d6) L10
  • Dodge L9
  • Evasion L2
  • Expertise L6
  • Hardiness vs. Enchantments L1
  • Immunity To Sleep L1
  • Keen Sense L1
  • Player Menu L1
  • Point Blank Shot L1
  • Poison Save I L7
  • Poison Save II L9
  • Poison Save III L11
  • Rapid Shot L3
  • Skill Affinity (Concentration) L1
  • Skill Affinity (Listen) L1
  • Skill Affinity (Spot) L1
  • Sneak Attack (+1d6) L1
  • Sneak Attack (+2d6) L3
  • Sneak Attack (+3d6) L5
  • Uncanny Dodge I L3
  • Uncanny Dodge II L10
  • Use Poison L6
  • Weapon Proficiency (Elf) L1
  • Weapon Proficiency (rogue) L1
  • Weapon Proficiency (simple) L6

Equipment

  • Head [BRILLIANT] Sewer Mask
    • Ability Bonus Constitution +2
    • AC Bonus vs. Racial Group Troll +6
    • Damage Resistance Acid Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Vulnerability Fire 10% Damage Vulnerability
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Electrical 10%
    • Regeneration +1
  • Boots [BRILLIANT] Sewer Trudgers
    • AC Bonus +3
    • Damage Vulnerability Bludgeoning 10% Damage Vulnerability
    • Damage Vulnerability Fire 10% Damage Vulnerability
    • Damage Vulnerability Piercing 10% Damage Vulnerability
    • Damage Vulnerability Slashing 10% Damage Vulnerability
    • Decreased Saving Throws Universal -2
    • Freedom of Movement
    • Haste
  • Arms Gauntlets of Ogre Power
    • Ability Bonus Strength +2
  • Right Hand Crafted Pine Longbow
    • Mighty +1
    • Ability Bonus Dexterity +1
  • Cloak [BRILLIANT] Sewer Shawl
    • Cast Spell Energy Buffer (20) 3 Uses/Day
    • AC Bonus +4
    • Immunity: Miscellaneous Disease
    • Immunity: Miscellaneous Poison
    • Regeneration +2
  • Left Ring Elemental Ring
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Regeneration +2
  • Right Ring Crafted Rubicite Lapis Lazuli Ring
    • Ability Bonus Wisdom +3
    • Skill Bonus Concentration +2
    • Skill Bonus Craft: Mastery +2
  • Amulet Crafted Syenite Emerald Amulet
    • AC Bonus +4
    • Ability Bonus Dexterity +4
    • Saving Throw Bonus: Specific Reflex +2
  • Belt Lesser Belt of Guiding Light
    • Immunity: Miscellaneous Fear
    • Light Normal (15m) Purple
    • Skill Bonus Lore +2
  • Arrows Crafted Shadowsteel Arrows
    • Enhancement Bonus +6
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Bludgeoning 1 Damage
  • Bolts Poison Bolt
    • On Hit Poison DC=14 1d2 Constitution Damage
    • On Hit Poison DC=14 1d2 Strength Damage
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Last played 2026-08-04