
Statistics
- 8STR
- 36DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 83AC
- 640HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration42
- Discipline42
- Tumble42
Feats 51
- Armor Skin L39
- Associates Control L1
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L2
- Diamond Body L11
- Diamond Soul L12
- Dodge L9
- Drink Blood L1
- Empty Body L18
- Epic Character L21
- Epic Monk L21
- Epic Weapon Focus (unarmed strike) L21
- Epic Weapon Specialization (unarmed strike) L21
- Evasion L1
- Expertise L15
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L25
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L30
- Great Dexterity VI L33
- Great Dexterity VII L35
- Great Dexterity VIII L36
- Improved Critical (unarmed strike) L12
- Improved Evasion L9
- Improved Expertise L18
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Strike +1 L10
- Ki Strike +2 L13
- Ki Strike +3 L16
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Perfect Self L20
- Player Menu L1
- Purity of Body L5
- Quivering Palm L15
- Still Mind L3
- Stunning Fist L1
- Way of the Tiger L40
- Weapon Finesse L3
- Weapon Focus (unarmed strike) L6
- Weapon Proficiency (monk) L1
- Weapon Specialization (unarmed strike) L10
- Wholeness of Body L7
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Lesser Shandaular Claws- Damage Bonus Acid 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Piercing 2d6 Damage
- Enhancement Bonus +7
- Extra Melee Damage Type Slashing
- Keen
- On Hit Crushing Blow (Reduce your target physical damage immunities by 5%) Level 1 5%
- Use Limitation: Class Monk
- Use Limitation: Class Purple Dragon Knight
- Use Limitation: Class Red Dragon Disciple
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)
Last played 2026-06-06