
Statistics
- 34STR
- 30DEX
- 22CON
- 10INT
- 8WIS
- 8CHA
- 57AC
- 848HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble37
- Hide23
- Move Silently23
- Use Magic Device23
Feats 50
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L6
- Blinding Speed L23
- Collectibles Menu L1
- Darkvision L9
- Defensive Roll L12
- Dodge L1
- Epic Character L21
- Epic Dodge L33
- Epic Shadowdancer L21
- Epic Shadowlord L26
- Epic Weapon Focus (throwing axe) L24
- Evasion L9
- Great Dexterity I L27
- Great Dexterity II L29
- Great Dexterity III L30
- Great Dexterity IV L32
- Great Dexterity V L35
- Great Dexterity VI L36
- Great Dexterity VII L38
- Great Dexterity VIII L39
- Hide in Plain Sight L8
- Improved Critical (throwing axe) L12
- Improved Evasion L17
- Iron Will L18
- Mobility L1
- Player Menu L1
- Point Blank Shot L3
- Rapid Shot L15
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L1
- Slippery Mind L14
- Sneak Attack (+1d6) L7
- Sneak Attack (+2d6) L20
- Spring Attack L6
- Summon Shadow L12
- Toughness L9
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Focus (throwing axe) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L7
- Weapon Proficiency (simple) L1
- Weapon Specialization (throwing axe) L4
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Haste
- Damage Reduction +7 Soak 5 Damage
- Bonus Feat Power Attack
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Skill Bonus Discipline +20
- Skill Bonus Spot +10
- Skill Bonus Move Silently +30
- Ability Bonus Dexterity +12
- Regeneration +18
- Skill Bonus Taunt +10
- Skill Bonus Hide +30
- Skill Bonus Use Magic Device +10
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +8
- Saving Throw Bonus Universal +2
- Saving Throw Bonus: Specific Will +3
- Skill Bonus Disable Trap +10
- Skill Bonus Open Lock +10
- Skill Bonus Parry +15
- Saving Throw Bonus: Specific Fortitude +6
- Saving Throw Bonus: Specific Reflex +6
- AC Bonus +8
Right Hand Harbinger Kin +3- On Hit Stun DC=44
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +8
- Damage Bonus Piercing 1d8 Damage
- Damage Bonus Positive Energy 1d8 Damage
- Massive Criticals 1d12 Damage
Export sheet (text)
Last played 2026-08-04