
TEST Wetterejdn Test
- RaceLich
- ClassesWizard 24Fighter 2Weapon Master 7
- Level33
- AlignmentChaotic Evil
Statistics
- 36STR
- 30DEX
- 22CON
- 18INT
- 16WIS
- 8CHA
- 48AC
- 582HP
- 21BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spellcraft36
- Tumble18
- Intimidate5
Feats 41
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L21
- Associates Control L1
- Blind-Fight L15
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Empower Spell L19
- Epic Character L21
- Epic Prowess L27
- Epic Spell: Epic Mage Armor L30
- Epic Spell: Epic Warding L33
- Epic Weapon Focus (greatsword) L24
- Epic Wizard L30
- Expertise L2
- Extend Spell L7
- Great Intelligence I L24
- Great Intelligence II L29
- Great Intelligence III L32
- Harm Self L10
- Improved Critical (greatsword) L12
- Improved Expertise L18
- Increased Multiplier L14
- Ki Critical L16
- Ki Damage L10
- Mobility L3
- Paralyzing Touch L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L2
- Spring Attack L6
- Summon Familiar L1
- Superior Weapon Focus L14
- Weapon Focus (greatsword) L3
- Weapon Proficiency (martial) L2
- Weapon Proficiency (simple) L2
- Weapon Proficiency (wizard) L1
- Weapon of Choice (greatsword) L10
- Whirlwind Attack L9
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Haste
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Skill Bonus Discipline +30
- Skill Bonus Spot +10
- Skill Bonus Concentration +5
- Regeneration +12
- Saving Throw Bonus Universal +4
- Saving Throw Bonus: Specific Reflex +6
- Ability Bonus Dexterity +10
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Skill Bonus Spellcraft +5
- Ability Bonus Intelligence +10
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Will +2
- AC Bonus +6
Right Hand Harbinger Kin +3- Ability Bonus Constitution +2
- Ability Bonus Intelligence +4
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +3
Export sheet (text)
Last played 2026-08-04