
Statistics
- 32STR
- 19DEX
- 13CON
- 8INT
- 14WIS
- 8CHA
- 63AC
- 680HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride42
- Tumble42
- Hide10
- Move Silently10
Feats 62
- Armor Proficiency (light) L9
- Armor Skin L21
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L15
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L13
- Deflect Arrows L2
- Dodge L1
- Epic Character L21
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Weapon Focus (quarterstaff) L24
- Evasion L1
- Flurry of Blows L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Dexterity V L38
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Hide in Plain Sight L9
- Improved Critical (quarterstaff) L12
- Improved Evasion L18
- Improved Invisibility L10
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Strike +1 L20
- Knockdown L6
- Mobility L3
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Combat L9
- Player Menu L1
- Purity of Body L5
- Shadow Daze L11
- Shadow Evade L12
- Skill Affinity (Lore) L1
- Slippery Mind L15
- Still Mind L3
- Stonecunning L1
- Stunning Fist L1
- Summon Shadow L13
- Toughness L18
- Uncanny Dodge I L10
- Uncanny Dodge II L13
- Uncanny Dodge III L18
- Weapon Focus (quarterstaff) L6
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L9
- Weapon Specialization (unarmed strike) L20
- Wholeness of Body L7
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- Ability Bonus Strength +2
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
Chest Nordock Craft Combat Robe- Ability Bonus Dexterity +6
- Ability Bonus Strength +2
- AC Bonus +6
- Damage Reduction +7 Soak 5 Damage
- Regeneration +2
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Arms Nordock Craft Monk Gloves- Bonus Feat Power Attack
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Slashing 1d10 Damage
- Enhancement Bonus +6
- Keen
- Skill Bonus Discipline +10
- Use Limitation: Class Monk
Right Hand Nordock Craft Quarterstaff- Damage Bonus Positive Energy 2d6 Damage
- Damage Bonus Slashing 2d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d10 Damage
- Visual Effect Holy
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- AC Bonus +6
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +4
Left Ring Nordock Craft Agile Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Regeneration +2
- Skill Bonus Disable Trap +10
- Skill Bonus Open Lock +10
- Skill Bonus Parry +15
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
Right Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
Belt Nordock Craft Strong and Swift Belt- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Reflex +3
Export sheet (text)
Last played 2026-08-04