
Statistics
- 34STR
- 30DEX
- 22CON
- 12INT
- 8WIS
- 12CHA
- 59AC
- 680HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Perform43
- Pick Pocket43
- Tumble43
- Use Magic Device43
- Concentration10
Feats 36
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Bard Song L1
- Bardic Knowledge L1
- Blind-Fight L15
- Collectibles Menu L1
- Curse Song L5
- Darkvision L1
- Dodge L1
- Epic Bard L21
- Epic Character L21
- Epic Prowess L30
- Epic Skill Focus (Perform) L38
- Epic Weapon Focus (sling) L27
- Expertise L9
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L26
- Great Dexterity III L29
- Great Dexterity IV L32
- Great Dexterity V L33
- Great Dexterity VI L35
- Great Dexterity VII L36
- Improved Critical (sling) L12
- Improved Expertise L18
- Lasting Inspiration L23
- Lingering Song L6
- Player Menu L1
- Shield Proficiency L1
- Skill Focus (Perform) L39
- Small Stature L1
- Weapon Finesse L1
- Weapon Focus (sling) L3
- Weapon Proficiency (simple) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Haste
- Damage Reduction +7 Soak 5 Damage
- Arcane Spell Failure -15%
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Skill Bonus Discipline +20
- Skill Bonus Spot +10
- Skill Bonus Taunt +10
- Ability Bonus Dexterity +12
- Regeneration +12
- Saving Throw Bonus: Specific Reflex +9
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Skill Bonus Perform +30
- Ability Bonus Charisma +12
- Ability Bonus Wisdom +4
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +10
- Saving Throw Bonus: Specific Will +3
- Saving Throw Bonus: Specific Fortitude +6
- AC Bonus +8
Right Hand Harbinger Kin +3- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +3
- Attack Bonus +8
- Massive Criticals 2d6 Damage
- Damage Bonus Bludgeoning 1d8 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Damage Bonus Pure 1d6 Damage
Export sheet (text)
Last played 2026-08-04