
Statistics
- 40STR
- 24DEX
- 28CON
- 28INT
- 14WIS
- 8CHA
- 47AC
- 840HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Craft: Harvesting43
- Craft: Mastery43
- Craft: Speed43
- Spellcraft34
- Disable Trap21
- Discipline21
- Pick Pocket21
- Search21
- Tumble20
- Open Lock7
- Lore1
Feats 40
- Alertness L1
- Archwizard L40
- Armor Skin L30
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Combat Casting L1
- Darkvision L1
- Energy Resistance, Acid I L36
- Epic Character L21
- Epic Prowess L24
- Epic Reflexes L33
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Conjuration) L38
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Epic Mage Armor L23
- Epic Spell: Epic Warding L32
- Epic Spell: Mummy Dust L35
- Epic Weapon Focus (longsword) L21
- Epic Will L27
- Epic Wizard L21
- Extend Spell L10
- Greater Spell Focus (Conjuration) L29
- Greater Spell Focus (Transmutation) L6
- Improved Combat Casting L21
- Improved Critical (longsword) L18
- Large Stature L1
- Luck of Heroes L1
- Maximize Spell L15
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L3
- Spell Focus (Conjuration) L20
- Spell Focus (Transmutation) L5
- Stun Aura L10
- Summon Familiar L1
- Toughness L15
- Weapon Focus (longsword) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Damage Reduction +7 Soak 5 Damage
- Arcane Spell Failure -05%
- Light Bright (20m) Blue
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Acid 15%
- Damage Resistance Magical Resist 10 / -
- Immunity: Damage Type Acid 15%
- Immunity: Damage Type Magical 15%
- Spell Resistance 24
- Immunity: Damage Type Sonic 15%
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Fear
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +12
- Ability Bonus Strength +12
- Skill Bonus Concentration +20
- Regeneration +18
- Saving Throw Bonus Universal +3
- Skill Bonus Discipline +10
- Ability Bonus Intelligence +12
- Saving Throw Bonus: Specific Reflex +7
- Skill Bonus Spellcraft +10
- Saving Throw Bonus: Specific Fortitude +3
- AC Bonus +6
Right Hand _TENSER_SWORD- Keen
- Visual Effect Holy
- On Hit Cast Spell Flaming Weapon Properties (Fire Damage) Level 10
- Visual Effect Fire
- Arcane Spell Failure -30%
- Visual Effect Acid
- Damage Bonus Slashing 1d8 Damage
- Enhancement Bonus +6
- Massive Criticals 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
- Damage Bonus Acid 1d8 Damage
Export sheet (text)
Last played 2026-03-04