
Statistics
- 36STR
- 14DEX
- 12CON
- 15INT
- 10WIS
- 8CHA
- 69AC
- 700HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble43
- Intimidate4
Feats 61
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Blind-Fight L12
- Cleave L5
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L6
- Dodge L2
- Drink Blood L1
- Epic Character L21
- Epic Superior Weapon Focus L23
- Epic Weapon Focus (quarterstaff) L23
- Epic Weapon Master L21
- Epic Weapon Specialization (quarterstaff) L29
- Evasion L5
- Expertise L1
- Flurry of Blows L5
- Fly L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength IX L36
- Great Strength V L31
- Great Strength VI L33
- Great Strength VII L33
- Great Strength VIII L35
- Great Strength X L39
- Improved Critical (quarterstaff) L9
- Improved Evasion L39
- Improved Knockdown L36
- Improved Unarmed Strike L5
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Ki Strike +1 L40
- Knockdown L36
- Mobility L3
- Monk AC Bonus L5
- Monk Speed L7
- Mounted Combat L15
- Player Menu L1
- Purity of Body L27
- Shield Proficiency L1
- Spring Attack L6
- Still Mind L7
- Stunning Fist L5
- Superior Weapon Focus L15
- Toughness L18
- Weapon Focus (quarterstaff) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L5
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L4
- Weapon Specialization (unarmed strike) L40
- Weapon of Choice (quarterstaff) L11
- Whirlwind Attack L10
- Wholeness of Body L37
Equipment
Head Soulwarden's Visage Tier 4- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest Cloth Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +2
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Boots Boots Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Arms Bracers Tier 3- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +4
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Right Hand The Icy Blue Flame Tier 4- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Cloak Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Damage Resistance Acid Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +3
Left Ring Ring of Major Fire Resistance Tier 2- Damage Resistance Fire Resist 30 / -
- Spell Resistance 50
Right Ring Ring of Insanity Tier 4- Decreased Skill Modifier Concentration -10
- Immunity: Miscellaneous Mind-Affecting Spells
- Regeneration +5
- Saving Throw Bonus Universal +5
- Skill Bonus Discipline +5
- Skill Bonus Pick Pocket +5
Amulet Amulet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Belt Belt Tier 3- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-10-03
