
Caramujos Anywhere
- RaceCelestial
- ClassesDruid 5Paladin 5Shifter 30
- Level40
- AlignmentLawful Good
Statistics
- 12STR
- 8DEX
- 8CON
- 14INT
- 28WIS
- 16CHA
- 43AC
- 530HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Hide43
- Move Silently42
- Concentration40
- Spot40
- Tumble20
Feats 60
- Alertness L3
- Animal Companion L1
- Armor Proficiency (heavy) L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Aura of Courage L7
- Blind-Fight L1
- Collectibles Menu L1
- Divine Grace L6
- Divine Health L6
- Divine Might L12
- Dragon Shape L38
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Weapon Focus (scythe) L30
- Expertise L18
- Fly L1
- Great Wisdom I L35
- Great Wisdom II L39
- Greater Spell Focus (Transmutation) L26
- Greater Wildshape I (wyrmling shape) L8
- Greater Wildshape II L10
- Greater Wildshape III L15
- Greater Wildshape IV L20
- Heal Ally L10
- Humanoid Shape L17
- Improved Critical (scythe) L33
- Improved Power Attack L36
- Infinite Greater Wildshape I L11
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Lay on Hands L6
- Mounted Combat L14
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Remove Disease L12
- Resist Nature's Lure L4
- Shield Proficiency L1
- Smite Evil L7
- Spell Focus (Transmutation) L24
- Summon Mount L14
- Trackless Step L3
- Turn Undead L12
- Undead Shape L23
- Weapon Focus (scythe) L15
- Weapon Proficiency (Paladin) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L6
- Weapon Proficiency (martial) L6
- Weapon Proficiency (simple) L6
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Concentration +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Ability Bonus Charisma +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Ability Bonus Intelligence +6
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Intelligence +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Charisma +6
Export sheet (text)
Last played 2026-08-22