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Caramujos Anywhere

caramujo34

  • RaceCelestial
  • ClassesDruid 5Paladin 5Shifter 30
  • Level40
  • AlignmentLawful Good

Statistics

  • 12STR
  • 8DEX
  • 8CON
  • 14INT
  • 28WIS
  • 16CHA
  • 43AC
  • 530HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Animal Empathy43
  • Hide43
  • Move Silently42
  • Concentration40
  • Spot40
  • Tumble20

Feats 60

  • Alertness L3
  • Animal Companion L1
  • Armor Proficiency (heavy) L6
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Aura of Courage L7
  • Blind-Fight L1
  • Collectibles Menu L1
  • Divine Grace L6
  • Divine Health L6
  • Divine Might L12
  • Dragon Shape L38
  • Energy Resistance, Fire I L29
  • Energy Resistance, Fire II L32
  • Epic Character L21
  • Epic Prowess L27
  • Epic Shifter L21
  • Epic Weapon Focus (scythe) L30
  • Expertise L18
  • Fly L1
  • Great Wisdom I L35
  • Great Wisdom II L39
  • Greater Spell Focus (Transmutation) L26
  • Greater Wildshape I (wyrmling shape) L8
  • Greater Wildshape II L10
  • Greater Wildshape III L15
  • Greater Wildshape IV L20
  • Heal Ally L10
  • Humanoid Shape L17
  • Improved Critical (scythe) L33
  • Improved Power Attack L36
  • Infinite Greater Wildshape I L11
  • Infinite Greater Wildshape II L17
  • Infinite Greater Wildshape III L20
  • Infinite Greater Wildshape IV L26
  • Infinite Humanoid Shape L23
  • Lay on Hands L6
  • Mounted Combat L14
  • Nature Sense L1
  • Player Menu L1
  • Power Attack L9
  • Remove Disease L12
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Smite Evil L7
  • Spell Focus (Transmutation) L24
  • Summon Mount L14
  • Trackless Step L3
  • Turn Undead L12
  • Undead Shape L23
  • Weapon Focus (scythe) L15
  • Weapon Proficiency (Paladin) L6
  • Weapon Proficiency (druid) L1
  • Weapon Proficiency (exotic) L6
  • Weapon Proficiency (martial) L6
  • Weapon Proficiency (simple) L6
  • Wild Shape L5
  • Woodland Stride L2

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Skill Bonus Concentration +15
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Ability Bonus Charisma +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Ability Bonus Intelligence +6
  • Right Hand Serial Killer
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Pure 10 Damage
    • Enhancement Bonus +10
    • Keen
    • Visual Effect Drip, Red
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Intelligence +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Ability Bonus Charisma +6
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Last played 2026-08-22