
TEST Vmtbg Test
- RaceVampire
- ClassesMonk 7Northern Templar 30Blackguard 3
- Level40
- Time played13 minsince 14 October 2026
- AlignmentLawful Evil
Statistics
- 28STR
- 12DEX
- 14CON
- 12INT
- 14WIS
- 12CHA
- 77AC
- 876HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Discipline39
- Tumble20
- Concentration5
- Hide5
- Lore5
Feats 62
- Armor Proficiency (heavy) L8
- Armor Proficiency (light) L10
- Armor Proficiency (medium) L10
- Armor Skin L32
- Associates Control L1
- Blind-Fight L21
- Cleave L1
- Cloud of Snow L15
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L13
- Dark Blessing L11
- Darkvision L1
- Deflect Arrows L2
- Destroy the Crystal L13
- Divine Might L12
- Drink Blood L1
- Endurance of the North L20
- Epic Character L21
- Epic Northern Templar L21
- Epic Prowess L28
- Epic Toughness I L36
- Epic Toughness II L39
- Epic Toughness III L40
- Epic Weapon Focus (quarterstaff) L24
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Frost Armor I L8
- Frost Armor II L15
- Frost Armor III L20
- Frost Armor IV L25
- Frost Armor V L30
- Great Fortitude L6
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Guardian of Krisaldimun L30
- Improved Critical (quarterstaff) L18
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Knockdown L6
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Combat L24
- Player Menu L1
- Power Attack L9
- Purity of Body L5
- Shield Proficiency L10
- Smite Good L11
- Still Mind L3
- Stunning Fist L1
- Toughness L3
- Turn Undead L12
- Use Poison L10
- Weapon Focus (quarterstaff) L15
- Weapon Proficiency (martial) L10
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L10
- Wholeness of Body L7
Equipment
Head Crown of Spikes Tier 4- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony Tier 5- Ability Bonus Dexterity +12
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Saving Throw Bonus Universal +5
- Spell Resistance 50
- Damage Resistance Piercing Resist 10 / -
- Regeneration +5
- AC Bonus +7
Boots Socketable Boots Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Adamantium Plate Gauntlets Tier 5- Bonus Feat Sneak Attack (+1d6)
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Slashing 2d8 Damage
- Enhancement Bonus +7
- Keen
- Material Adamantine
- On Hit Shocking Fist Level 4 5%
- Damage Bonus Pure 2d8 Damage
- Damage Resistance Magical Resist 10 / -
Right Hand The Icy Blue Flame Tier 5- Damage Bonus Cold 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Positive Energy 1d12 Damage
Cloak Shroud of the Elements Tier 4- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Socketable Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Socketable Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
Amulet Cold Iron Amulet Tier 5- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
- Ability Bonus Strength +6
- AC Bonus +8
Belt Girdle of Radiant Valor Tier 5- Ability Bonus Charisma +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Ability Bonus Wisdom +6
- Damage Reduction +9 Soak 10 Damage
Export sheet (text)
Last played 2026-10-30
