
TEST SGtemplar1 Test
- RaceStone Giant
- ClassesRogue 4Paladin 6Northern Templar 30
- Level40
- AlignmentLawful Good
Statistics
- 26STR
- 8DEX
- 17CON
- 8INT
- 11WIS
- 12CHA
- 58AC
- 1054HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Pick Pocket23
- Use Magic Device23
- Discipline10
- Concentration5
- Lore5
Feats 63
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Associates Control L1
- Aura of Courage L3
- Berserk Strike L24
- Blind-Fight L6
- Cloud of Snow L12
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L10
- Darkvision L1
- Destroy the Crystal L10
- Divine Grace L2
- Divine Health L2
- Endurance of the North L17
- Epic Character L21
- Epic Damage Reduction I L24
- Epic Damage Reduction II L36
- Epic Damage Reduction III L40
- Epic Northern Templar L21
- Epic Prowess L32
- Epic Skill Focus (Pick Pocket) L39
- Epic Toughness I L21
- Epic Toughness II L27
- Epic Toughness III L30
- Epic Toughness IV L33
- Epic Toughness V L36
- Epic Weapon Focus (scimitar) L28
- Evasion L18
- Frost Armor I L8
- Frost Armor II L12
- Frost Armor III L17
- Frost Armor IV L25
- Frost Armor V L30
- Great Fortitude L1
- Guardian of Krisaldimun L30
- Hurl Rocks L1
- Improved Critical (scimitar) L12
- Large Stature L1
- Lay on Hands L2
- Lightning Reflexes L18
- Luck of Heroes L1
- Mounted Combat L6
- Player Menu L1
- Reckless Fighting L15
- Remove Disease L4
- Shield Proficiency L2
- Skill Affinity (Spot) L1
- Smite Evil L3
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L19
- Stonecunning L1
- Summon Mount L6
- Toughness L3
- Turn Undead L4
- Uncanny Dodge I L19
- Weapon Focus (club) L1
- Weapon Focus (scimitar) L9
- Weapon Proficiency (Paladin) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Light Troll Armor- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Regeneration +4
- Skill Bonus Discipline +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Meat Carver- Damage Bonus Bludgeoning 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- Massive Criticals 7d6 Damage
- On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
- Skill Bonus Discipline +10
- Visual Effect Absorb, Grey
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak King Dragomir's Mantle- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Electrical 5%
- Regeneration +4
- Spell Enhancement Crystal of Pure Ice 2d12 Damage
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
Amulet Master Kwai's Amulet- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Export sheet (text)
Last played 2026-08-23