
Biography
Brrr..... Die!
Statistics
- 26STR
- 10DEX
- 17CON
- 12INT
- 10WIS
- 12CHA
- 51AC
- 920HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 748Brought downkilled while fighting
- 196Killing blowsfinished personally
- 82Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Heal40
- Discipline17
- Concentration5
- Lore5
Feats 63
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Aura of Courage L6
- Berserk Strike L24
- Blind-Fight L1
- Cleave L1
- Cloud of Snow L12
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L10
- Darkvision L1
- Destroy the Crystal L10
- Divine Grace L5
- Divine Health L5
- Divine Might L18
- Endurance of the North L17
- Energy Resistance, Fire I L21
- Energy Resistance, Fire II L27
- Energy Resistance, Fire III L30
- Energy Resistance, Fire IV L33
- Epic Character L21
- Epic Damage Reduction I L24
- Epic Damage Reduction II L32
- Epic Damage Reduction III L36
- Epic Northern Templar L21
- Epic Prowess L40
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (scimitar) L28
- Frost Armor I L8
- Frost Armor II L12
- Frost Armor III L17
- Frost Armor IV L25
- Frost Armor V L30
- Great Fortitude L1
- Great Strength I L36
- Great Strength II L39
- Ground Stomp L10
- Guardian of Krisaldimun L30
- Hardiness vs. Poisons L1
- Improved Critical (scimitar) L9
- Iron Will L12
- Large Stature L1
- Lay on Hands L5
- Lightning Reflexes L15
- Luck of Heroes L1
- Mounted Combat L19
- Player Menu L1
- Power Attack L1
- Reckless Fighting L6
- Remove Disease L7
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Smite Evil L6
- Summon Mount L19
- Toughness L3
- Turn Undead L7
- Weapon Focus (scimitar) L2
- Weapon Proficiency (Paladin) L5
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (scimitar) L4
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- Ability Bonus Strength +2
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Immunity: Spells by Level Level 6 or Lower
Chest Light Troll Armor- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Regeneration +4
- Skill Bonus Discipline +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Meat Carver- Cast Spell Return VFX Gem Unlimited Uses/Day
- Damage Bonus Bludgeoning 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- Massive Criticals 7d6 Damage
- On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
- Skill Bonus Discipline +10
- Visual Effect Acid
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak King Dragomir's Mantle- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Electrical 5%
- Regeneration +4
- Spell Enhancement Crystal of Pure Ice 2d12 Damage
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-09-12