
Statistics
- 8STR
- 8DEX
- 16CON
- 12INT
- 30WIS
- 8CHA
- 53AC
- 720HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Lore43
- Spellcraft43
- Tumble21
Feats 52
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Collectibles Menu L1
- Darkvision L1
- Dragon Shape L36
- Elemental Shape L16
- Elemental Shape (2x day) L17
- Elemental Shape (3x day) L19
- Energy Resistance, Acid I L33
- Energy Resistance, Cold I L40
- Energy Resistance, Electrical I L36
- Energy Resistance, Sonic I L32
- Epic Character L21
- Epic Druid L21
- Epic Prowess L21
- Epic Skill Focus (Animal Empathy) L21
- Epic Spell Focus (Conjuration) L24
- Epic Spell Focus (Transmutation) L27
- Epic Spell: Dragon Knight L30
- Epic Weapon Focus (unarmed strike) L24
- Extend Spell L15
- Great Wisdom I L28
- Great Wisdom II L39
- Greater Spell Focus (Conjuration) L3
- Greater Spell Focus (Transmutation) L9
- Hardiness vs. Poisons L1
- Improved Critical (unarmed strike) L18
- Improved Elemental Shape L20
- Infinite Elemental Shape L26
- Infinite Wildshape L22
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Spell Focus (Conjuration) L1
- Spell Focus (Transmutation) L6
- Spit Acid L10
- Trackless Step L3
- Venom Immunity L9
- Weapon Focus (unarmed strike) L12
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L1
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L7
- Wild Shape (4x day) L10
- Wild Shape (5x day) L14
- Woodland Stride L2
Equipment
Head Crafted Mithral Coif- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
- Skill Bonus Concentration +8
- Skill Bonus Listen +8
- Haste
- Light Bright (20m)
Chest Crafted Mithral Chain Shirt- AC Bonus +6
- Ability Bonus Strength +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Hand Trident- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Enhancement Bonus +6
Left Hand The Lucky One- Cast Spell Return VFX Gem Unlimited Uses/Day
- Bonus Feat Evasion
- Enhancement Bonus +3
- Saving Throw Bonus: Specific Reflex +2
- Visual Effect Absorb, White
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +3
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +3
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Immunity: Damage Type Acid 20%
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Export sheet (text)
Last played 2026-08-18