
Statistics
- 32STR
- 14DEX
- 8CON
- 13INT
- 14WIS
- 8CHA
- 67AC
- 600HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Hide43
- Move Silently43
- Tumble40
- Disable Trap15
- Open Lock7
- Pick Pocket1
Feats 56
- Armor Skin L25
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L2
- Devastating Critical (quarterstaff) L24
- Diamond Body L11
- Diamond Soul L12
- Empty Body L18
- Epic Character L21
- Epic Monk L21
- Epic Weapon Focus (quarterstaff) L27
- Epic Weapon Specialization (unarmed strike) L21
- Epic Will L39
- Evasion L1
- Expertise L15
- Flurry of Blows L1
- Great Cleave L6
- Great Strength I L30
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L35
- Great Strength V L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L12
- Improved Evasion L9
- Improved Expertise L18
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Strike +1 L10
- Ki Strike +2 L13
- Ki Strike +3 L16
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Overwhelming Critical (quarterstaff) L21
- Perfect Self L20
- Player Menu L1
- Power Attack L3
- Purity of Body L5
- Quivering Palm L15
- Skill Affinity (Lore) L1
- Still Mind L3
- Stonecunning L1
- Stunning Fist L1
- Way of the Bull L40
- Weapon Focus (quarterstaff) L9
- Weapon Proficiency (monk) L1
- Weapon Specialization (unarmed strike) L10
- Wholeness of Body L7
Equipment
Head Helm of the Gargoyle- Cast Spell Greater Stoneskin (11) 3 Uses/Day
- Immunity: Miscellaneous Knockdown
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
Boots Crafted Yellow Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +1
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Constitution +6
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Enhancement Bonus +6
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
Cloak Crafted Yellow Thick Padded Cloak- Damage Resistance Bludgeoning Resist 10 / -
- Ability Bonus Constitution +2
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +3
- Skill Bonus Concentration +6
Left Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Wisdom +6
Right Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Belt Nordock Craft Strong and Swift Belt- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +3
- Saving Throw Bonus: Specific Fortitude +5
Export sheet (text)
Last played 2026-08-04