
Statistics
- 34STR
- 18DEX
- 24CON
- 10INT
- 32WIS
- 8CHA
- 45AC
- 840HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Spellcraft43
- Discipline21
- Tumble20
- Disable Trap1
- Open Lock1
Feats 47
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Dragon Shape L40
- Elemental Shape L16
- Elemental Shape (2x day) L17
- Elemental Shape (3x day) L19
- Energy Resistance, Sonic I L28
- Epic Character L21
- Epic Druid L21
- Epic Spell Focus (Conjuration) L24
- Epic Spell Focus (Transmutation) L24
- Epic Spell Penetration L27
- Epic Spell: Dragon Knight L33
- Epic Spell: Mummy Dust L30
- Extend Spell L1
- Great Wisdom I L32
- Great Wisdom II L36
- Great Wisdom III L36
- Great Wisdom IV L39
- Greater Spell Focus (Conjuration) L6
- Greater Spell Focus (Transmutation) L12
- Greater Spell Penetration L18
- Improved Elemental Shape L20
- Infinite Elemental Shape L26
- Infinite Wildshape L22
- Nature Sense L1
- Player Menu L1
- Quick To Master L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Conjuration) L3
- Spell Focus (Transmutation) L9
- Spell Penetration L15
- Trackless Step L3
- Venom Immunity L9
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L7
- Wild Shape (4x day) L10
- Wild Shape (5x day) L14
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Miscellaneous Mind-Affecting Spells
- Spell Resistance 10
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Electrical 50% Damage Vulnerability
- Damage Vulnerability Sonic 50% Damage Vulnerability
- Immunity: Damage Type Cold 50%
- Immunity: Damage Type Fire 50%
- Haste
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Fire 20%
- Saving Throw Bonus: Specific Will +4
- Skill Bonus Concentration +1
- Ability Bonus Constitution +12
- Ability Bonus Wisdom +12
- Ability Bonus Dexterity +7
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +1
- Ability Bonus Charisma +4
- Regeneration +5
- Saving Throw Bonus: Specific Reflex +7
- Regeneration +5
- Ability Bonus Strength +1
- Skill Bonus Taunt +1
- Saving Throw Bonus: Specific Fortitude +3
- AC Bonus +9
- AC Bonus +4
Right Hand Medium Claws and Teeth- Light Bright (20m) Orange
- On Hit Slow DC=48
- Saving Throw Bonus: Specific Reflex +2
- Regeneration +3
- Enhancement Bonus +3
Export sheet (text)
Last played 2026-08-04