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Azoni HC EG HC: Fallen

azoni

  • RaceWerewolf
  • ClassesMonk 9Ranger 1Elite Guard 30
  • Level40
  • AlignmentLawful Evil

Hardcore hall of fame

  • StatusFallen
  • Level reached40 (max)
  • Created2025-12-26
  • Reached max2026-01-01
  • Time to max5.9 days
  • Fallen2026-07-03
  • Balms used3

Statistics

  • 8STR
  • 34DEX
  • 12CON
  • 12INT
  • 14WIS
  • 8CHA
  • 79AC
  • 742HP
  • 27BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble20
  • Pick Pocket18
  • Animal Empathy13
  • Discipline10

Feats 67

  • Alertness L1
  • Armor Proficiency (light) L10
  • Armor Proficiency (medium) L10
  • Armor Skin L40
  • Associates Control L1
  • Blind-Fight L3
  • Cleave L1
  • Collectibles Menu L1
  • Crossbow Precision L15
  • Darkvision L1
  • Deflect Arrows L2
  • Devastating Blow (Heavy Crossbow) L33
  • Devastating Critical (heavy crossbow) L30
  • Dual-Wield L10
  • Elite Guard Training L15
  • Epic Character L21
  • Epic Elite Guard L21
  • Epic Prowess L25
  • Epic Weapon Focus (heavy crossbow) L22
  • Epic Weapon Focus (light crossbow) L22
  • Epic Weapon Specialization (heavy crossbow) L25
  • Epic Weapon Specialization (light crossbow) L25
  • Epic Will L36
  • Evasion L1
  • Favored Enemy: Undead L10
  • Flurry of Blows L1
  • Great Dexterity I L21
  • Great Dexterity II L24
  • Great Dexterity III L27
  • Great Dexterity IV L30
  • Great Dexterity V L35
  • Great Dexterity VI L39
  • Improved Critical (heavy crossbow) L17
  • Improved Critical (light crossbow) L17
  • Improved Evasion L9
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Iron Will L18
  • Knockdown L6
  • Monk AC Bonus L1
  • Monk Speed L3
  • Mounted Archery L15
  • Mounted Combat L12
  • Overwhelming Critical (heavy crossbow) L30
  • Overwhelming Critical (light crossbow) L30
  • Player Menu L1
  • Point Blank Shot L10
  • Purity of Body L5
  • Rapid Reload L6
  • Reckless Fighting L9
  • Shield Proficiency L10
  • Smell Surroundings L1
  • Sniper L20
  • Still Mind L3
  • Stunning Fist L1
  • Toughness L1
  • Trackless Step L10
  • Weapon Finesse L1
  • Weapon Focus (heavy crossbow) L11
  • Weapon Focus (light crossbow) L11
  • Weapon Proficiency (Ranger) L10
  • Weapon Proficiency (martial) L10
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L10
  • Weapon Specialization (heavy crossbow) L13
  • Weapon Specialization (light crossbow) L13
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
  • Right Hand Sunfire Arbalest
    • Attack Bonus +7
    • Damage Bonus Fire 2d6 Damage
    • Damage Resistance Fire Resist 15 / -
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Orange
    • Massive Criticals 2d8 Damage
    • Mighty +20
    • On Crit Cast Spell Firebrand Level 6
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Ability Bonus Charisma +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Bolts Spider-Infused Bolts
    • Damage Bonus Acid 2d10 Damage
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Magical 2d8 Damage
    • Extra Ranged Damage Type Slashing
    • On Hit Poison DC=48 1d2 Strength Damage
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Last played 2026-07-03