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TEST vamp fighter Test

athanorr

  • RaceVampire
  • ClassFighter 40
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 36STR
  • 11DEX
  • 14CON
  • 15INT
  • 8WIS
  • 8CHA
  • 81AC
  • 760HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Tumble21

Feats 50

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Blind-Fight L2
  • Called Shot L16
  • Cleave L12
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (scimitar) L28
  • Dodge L9
  • Drink Blood L1
  • Energy Resistance, Fire I L24
  • Epic Character L21
  • Epic Fighter L21
  • Epic Prowess L26
  • Epic Weapon Focus (scimitar) L22
  • Epic Weapon Specialization (scimitar) L30
  • Epic Will L21
  • Expertise L6
  • Fly L1
  • Great Cleave L14
  • Great Strength I L30
  • Great Strength II L32
  • Great Strength III L33
  • Great Strength IV L34
  • Great Strength IX L40
  • Great Strength V L36
  • Great Strength VI L36
  • Great Strength VII L38
  • Great Strength VIII L39
  • Improved Critical (scimitar) L8
  • Improved Expertise L12
  • Improved Knockdown L20
  • Improved Power Attack L15
  • Iron Will L3
  • Knockdown L18
  • Luck of Heroes L1
  • Overwhelming Critical (scimitar) L27
  • Player Menu L1
  • Power Attack L10
  • Shield Proficiency L1
  • Skill Focus (Discipline) L18
  • Toughness L6
  • Veteran L40
  • Weapon Focus (scimitar) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (scimitar) L4

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Acid Resist 10 / -
  • Right Hand Scimitar
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 1d12 Damage
    • Damage Bonus Positive Energy 2d6 Damage
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Cold Resist 10 / -
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
Export sheet (text)

Last played 2026-08-04