
Statistics
- 28STR
- 14DEX
- 10CON
- 15INT
- 15WIS
- 8CHA
- 78AC
- 890HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Discipline43
- Spot43
- Spellcraft21
- Tumble21
Feats 51
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Bane of Enemies L21
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Drink Blood L1
- Dual-Wield L1
- Epic Character L21
- Epic Prowess L25
- Epic Ranger L21
- Epic Toughness I L26
- Epic Toughness II L29
- Epic Toughness III L30
- Epic Toughness IV L32
- Epic Toughness V L35
- Epic Toughness VI L35
- Epic Toughness VII L38
- Epic Weapon Focus (kukri) L23
- Epic Will L30
- Extend Spell L9
- Favored Enemy: Aberrations L5
- Favored Enemy: Constructs L20
- Favored Enemy: Half-Orcs L1
- Favored Enemy: Outsiders L10
- Favored Enemy: Undead L15
- Fly L1
- Great Strength I L27
- Great Strength II L33
- Great Strength III L36
- Great Strength IV L39
- Hunter's Agility L40
- Improved Critical (kukri) L12
- Improved Evasion L40
- Improved Two-Weapon Fighting L9
- Iron Will L18
- Nature's Resilience L40
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Toughness L15
- Trackless Step L1
- Weapon Focus (kukri) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Chest The Black Ghost- AC Bonus +7
- Extend Shadow Evade (10 rounds)
- Immunity: Miscellaneous Sneak Attack
- Regeneration +5
- Skill Bonus Hide +50
- Skill Bonus Move Silently +50
- Use Limitation: Class Assassin
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Use Limitation: Class Shifter
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet of Spell Resilience- AC Bonus +6
- Dispel Protection +5
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
Export sheet (text)
Last played 2025-12-31