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TEST Ranger Test

athanorr

  • RaceVampire
  • ClassRanger 40
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 28STR
  • 14DEX
  • 14CON
  • 10INT
  • 14WIS
  • 8CHA
  • 67AC
  • 820HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Animal Empathy43
  • Discipline43
  • Tumble21

Feats 50

  • Animal Companion L6
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Bane of Enemies L23
  • Blind-Fight L1
  • Collectibles Menu L1
  • Darkvision L1
  • Drink Blood L1
  • Dual-Wield L1
  • Energy Resistance, Fire I L33
  • Energy Resistance, Fire II L36
  • Energy Resistance, Fire III L39
  • Epic Character L21
  • Epic Prowess L26
  • Epic Ranger L21
  • Epic Toughness I L29
  • Epic Toughness II L30
  • Epic Weapon Focus (kukri) L25
  • Epic Will L24
  • Extend Spell L9
  • Favored Enemy: Aberrations L20
  • Favored Enemy: Constructs L35
  • Favored Enemy: Dragons L15
  • Favored Enemy: Elementals L32
  • Favored Enemy: Giants L40
  • Favored Enemy: Monstrous Humanoids L10
  • Favored Enemy: Outsiders L5
  • Favored Enemy: Shapechangers L38
  • Favored Enemy: Undead L1
  • Favored Enemy: Vermin L35
  • Fly L1
  • Great Strength I L27
  • Great Strength II L30
  • Improved Critical (kukri) L12
  • Improved Evasion L40
  • Improved Two-Weapon Fighting L9
  • Iron Will L18
  • Player Menu L1
  • Point Blank Shot L1
  • Rapid Shot L9
  • Shield Proficiency L1
  • Toughness L15
  • Trackless Step L1
  • Weapon Focus (kukri) L6
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Bonus Spell Slot of Level Paladin Level 3
    • Bonus Spell Slot of Level Paladin Level 3
  • Chest The Black Ghost
    • AC Bonus +7
    • Extend Shadow Evade (10 rounds)
    • Immunity: Miscellaneous Sneak Attack
    • Regeneration +5
    • Skill Bonus Hide +50
    • Skill Bonus Move Silently +50
    • Use Limitation: Class Assassin
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Use Limitation: Class Shifter
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Bonus Spell Slot of Level Ranger Level 3
    • Bonus Spell Slot of Level Ranger Level 3
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Large Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Bonus Spell Slot of Level Ranger Level 3
    • Bonus Spell Slot of Level Ranger Level 3
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
Export sheet (text)

Last played 2026-08-04