
TEST Lich Test
- RaceLich
- ClassesSorcerer 26Paladin 4Divine Champion 10
- Level40
- AlignmentChaotic Evil
Statistics
- 15STR
- 8DEX
- 12CON
- 10INT
- 8WIS
- 32CHA
- 52AC
- 524HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft43
- Discipline42
- Tumble20
- Pick Pocket2
Feats 45
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L39
- Associates Control L1
- Aura of Courage L3
- Blind-Fight L20
- Collectibles Menu L1
- Darkvision L1
- Divine Grace L2
- Divine Health L2
- Divine Might L6
- Divine Shield L9
- Divine Wrath L16
- Epic Character L21
- Epic Prowess L27
- Epic Sorcerer L34
- Epic Spell Focus (Transmutation) L40
- Epic Spell: Epic Mage Armor L36
- Epic Spell: Epic Warding L36
- Epic Weapon Focus (longsword) L24
- Expertise L14
- Extend Spell L12
- Great Charisma I L21
- Great Charisma II L30
- Great Charisma III L33
- Great Charisma IV L39
- Greater Spell Focus (Transmutation) L18
- Harm Self L10
- Improved Critical (longsword) L12
- Improved Expertise L17
- Lay on Hands L2
- Paralyzing Touch L1
- Power Attack L1
- Remove Disease L6
- Sacred Defense L12
- Shield Proficiency L2
- Smite Evil L3
- Spell Focus (Transmutation) L15
- Summon Familiar L1
- Turn Undead L6
- Weapon Focus (longsword) L3
- Weapon Proficiency (Paladin) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Charisma +6
- Saving Throw Bonus: Specific Will +5
Chest Scale Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Ability Bonus Constitution +6
- Haste
- Ability Bonus Dexterity +6
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Trident- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Enhancement Bonus +6
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Divine 2d6 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Charisma +6
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Acid Resist 10 / -
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
Export sheet (text)
Last played 2026-08-04