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TEST Lich Test

athanorr

  • RaceLich
  • ClassesSorcerer 26Paladin 4Divine Champion 10
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 15STR
  • 8DEX
  • 12CON
  • 10INT
  • 8WIS
  • 32CHA
  • 52AC
  • 524HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Spellcraft43
  • Discipline42
  • Tumble20
  • Pick Pocket2

Feats 45

  • Armor Proficiency (heavy) L2
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Armor Skin L39
  • Associates Control L1
  • Aura of Courage L3
  • Blind-Fight L20
  • Collectibles Menu L1
  • Darkvision L1
  • Divine Grace L2
  • Divine Health L2
  • Divine Might L6
  • Divine Shield L9
  • Divine Wrath L16
  • Epic Character L21
  • Epic Prowess L27
  • Epic Sorcerer L34
  • Epic Spell Focus (Transmutation) L40
  • Epic Spell: Epic Mage Armor L36
  • Epic Spell: Epic Warding L36
  • Epic Weapon Focus (longsword) L24
  • Expertise L14
  • Extend Spell L12
  • Great Charisma I L21
  • Great Charisma II L30
  • Great Charisma III L33
  • Great Charisma IV L39
  • Greater Spell Focus (Transmutation) L18
  • Harm Self L10
  • Improved Critical (longsword) L12
  • Improved Expertise L17
  • Lay on Hands L2
  • Paralyzing Touch L1
  • Power Attack L1
  • Remove Disease L6
  • Sacred Defense L12
  • Shield Proficiency L2
  • Smite Evil L3
  • Spell Focus (Transmutation) L15
  • Summon Familiar L1
  • Turn Undead L6
  • Weapon Focus (longsword) L3
  • Weapon Proficiency (Paladin) L2
  • Weapon Proficiency (martial) L2
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Charisma +6
    • Saving Throw Bonus: Specific Will +5
  • Chest Scale Medium Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Ability Bonus Constitution +6
    • Haste
    • Ability Bonus Dexterity +6
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Right Hand Trident
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Enhancement Bonus +6
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Charisma +6
    • Saving Throw Bonus: Specific Will +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Acid Resist 10 / -
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
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Last played 2026-08-04