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TEST aa Test

athanorr

  • RaceDrider
  • ClassesBard 8Shadowdancer 13Arcane Archer 19
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 10STR
  • 28DEX
  • 14CON
  • 8INT
  • 8WIS
  • 14CHA
  • 67AC
  • 624HP
  • 27BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Hide43
  • Move Silently43
  • Tumble40
  • Pick Pocket29

Feats 66

  • Ambidexterity L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Arrow of Death L30
  • Associates Control L1
  • Aura of Doom L10
  • Bard Song L1
  • Bardic Knowledge L1
  • Blind-Fight L1
  • Blinding Speed L21
  • Cast Darkness L1
  • Collectibles Menu L1
  • Curse Song L5
  • Darkvision L1
  • Defensive Roll L21
  • Dodge L3
  • Enchant Arrow I L13
  • Enchant Arrow II L15
  • Enchant Arrow III L17
  • Enchant Arrow IV L19
  • Enchant Arrow IX L37
  • Enchant Arrow V L29
  • Enchant Arrow VI L31
  • Enchant Arrow VII L33
  • Enchant Arrow VIII L35
  • Enchant Arrow X L39
  • Epic Arcane Archer L31
  • Epic Character L21
  • Epic Dodge L30
  • Epic Prowess L38
  • Epic Shadowdancer L27
  • Epic Weapon Focus (longbow) L34
  • Evasion L10
  • Hail of Arrows L20
  • Hardiness vs. Enchantments L1
  • Hide in Plain Sight L9
  • Imbue Arrow L14
  • Immunity To Sleep L1
  • Improved Critical (longbow) L15
  • Improved Evasion L26
  • Large Stature L1
  • Mobility L6
  • Player Menu L1
  • Point Blank Shot L9
  • Rapid Shot L18
  • Seeker Arrow I L16
  • Seeker Arrow II L18
  • Self-Concealment I L27
  • Self-Concealment II L33
  • Self-Concealment III L36
  • Self-Concealment IV L39
  • Self-Concealment V L40
  • Shadow Daze L11
  • Shadow Evade L12
  • Shield Proficiency L1
  • Slippery Mind L23
  • Summon Shadow L21
  • Two-Weapon Fighting L1
  • Uncanny Dodge I L10
  • Uncanny Dodge II L21
  • Uncanny Dodge III L26
  • Weapon Focus (longbow) L12
  • Weapon Proficiency (Elf) L1
  • Weapon Proficiency (martial) L13
  • Weapon Proficiency (simple) L1

Equipment

  • Head Soulwarden's Visage
    • AC Bonus +7
    • Immunity: Damage Type Negative Energy 20%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Miscellaneous Level/Ability Drain
    • Immunity: Specific Spell Harm
    • Immunity: Specific Spell Inflict Critical Wounds
    • Immunity: Specific Spell Inflict Light Wounds
    • Immunity: Specific Spell Inflict Minor Wounds
    • Immunity: Specific Spell Inflict Moderate Wounds
    • Immunity: Specific Spell Inflict Serious Wounds
    • Regeneration +5
    • Skill Bonus Discipline +15
  • Chest The Black Ghost
    • AC Bonus +7
    • Extend Shadow Evade (10 rounds)
    • Immunity: Miscellaneous Sneak Attack
    • Regeneration +5
    • Skill Bonus Hide +50
    • Skill Bonus Move Silently +50
    • Use Limitation: Class Assassin
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Use Limitation: Class Shifter
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Adamantium Plate Gauntlets
    • Bonus Feat Sneak Attack (+1d6)
    • Damage Bonus Divine 2d8 Damage
    • Damage Bonus Pure 2d8 Damage
    • Damage Bonus Slashing 2d8 Damage
    • Enhancement Bonus +7
    • Keen
    • Material Adamantine
    • On Hit Shocking Fist (deals 8d6 sonic damage in a small cone starting from the target) Level 4 5%
  • Right Hand Hell Shooter
    • Attack Bonus +7
    • Damage Bonus Fire 2d6 Damage
    • Damage Vulnerability Cold 10% Damage Vulnerability
    • Immunity: Damage Type Fire 10%
    • Keen
    • Massive Criticals 2d6 Damage
    • Mighty +20
    • On Crit Cast Spell Fiery Explosion (4d6 Fire and 4d6 Pure damage to all enemies within 5m) Level 2
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Nordock Craft Agile Ring
    • Cast Spell Freedom of Movement (7) 3 Uses/Day
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +4
    • Regeneration +2
    • Skill Bonus Disable Trap +10
    • Skill Bonus Open Lock +10
    • Skill Bonus Parry +15
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Right Ring Nordock Craft Agile Ring
    • Cast Spell Freedom of Movement (7) 3 Uses/Day
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +4
    • Regeneration +2
    • Skill Bonus Disable Trap +10
    • Skill Bonus Open Lock +10
    • Skill Bonus Parry +15
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Nordock Craft Strong and Swift Belt
    • Cast Spell Freedom of Movement (7) 3 Uses/Day
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +4
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +3
    • Saving Throw Bonus: Specific Reflex +3
  • Arrows Dragon's Tooth Arrows
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Magical 2d8 Damage
    • Damage Bonus Negative Energy 2d10 Damage
    • Extra Ranged Damage Type Slashing
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Last played 2026-08-04