
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 42STR
- 38DEX
- 32CON
- 10INT
- 34WIS
- 8CHA
- 51AC
- 1040HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Craft: Mastery43
- Ride43
- Spellcraft43
- Tumble21
- Concentration1
Feats 47
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Collectibles Menu L1
- Dragon Shape L33
- Elemental Shape L16
- Elemental Shape (2x day) L17
- Elemental Shape (3x day) L19
- Energy Resistance, Fire I L40
- Epic Character L21
- Epic Druid L21
- Epic Spell Focus (Conjuration) L21
- Epic Spell Focus (Transmutation) L24
- Epic Spell: Dragon Knight L24
- Extend Spell L3
- Great Wisdom I L27
- Great Wisdom II L28
- Great Wisdom III L30
- Great Wisdom IV L32
- Great Wisdom V L36
- Great Wisdom VI L36
- Greater Spell Focus (Conjuration) L12
- Greater Spell Focus (Transmutation) L18
- Improved Elemental Shape L20
- Infinite Elemental Shape L26
- Infinite Wildshape L22
- Luck of Heroes L1
- Maximize Spell L39
- Nature Sense L1
- Player Menu L1
- Quick To Master L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Conjuration) L9
- Spell Focus (Transmutation) L15
- Toughness L1
- Trackless Step L3
- Venom Immunity L9
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L7
- Wild Shape (4x day) L10
- Wild Shape (5x day) L14
- Woodland Stride L2
- Zen Archery L6
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Damage Resistance Sonic Resist 5 / -
- Damage Reduction +8 Soak 10 Damage
- Damage Reduction +7 Soak 20 Damage
- Damage Reduction +6 Soak 40 damage
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Sneak Attack
- Immunity: Damage Type Electrical 100%
- True Seeing
- Spell Resistance 40
- Immunity: Miscellaneous Fear
- Ability Bonus Constitution +12
- Ability Bonus Strength +4
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Ability Bonus Dexterity +8
- Ability Bonus Wisdom +12
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Skill Bonus Animal Empathy +10
- Ability Bonus Charisma +8
- Regeneration +6
- Saving Throw Bonus Universal +3
- Skill Bonus Concentration +10
- AC Bonus +6
Right Hand Large Claws and Teeth- Light Bright (20m) Orange
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +2
- Enhancement Bonus +8
- Damage Bonus Electrical 2d6 Damage
Export sheet (text)
Last played 2026-05-22