
TEST WizB Test
- RaceOgre Mage
- ClassesWizard 6Barbarian 4Pale Master 30
- Level40
- AlignmentChaotic Evil
Statistics
- 34STR
- 30DEX
- 22CON
- 20INT
- 12WIS
- 8CHA
- 68AC
- 840HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spellcraft35
- Concentration22
- Tumble20
Feats 52
- Alertness L1
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L24
- Associates Control L1
- Barbarian Fast Movement L2
- Barbarian Rage (1x per day) L2
- Barbarian Rage (2x per day) L20
- Blind-Fight L3
- Bone Skin L10
- Collectibles Menu L1
- Combat Casting L1
- Darkvision L1
- Deathless Master Touch L19
- Deathless Mastery L19
- Deathless Vigor L14
- Empower Spell L30
- Energy Resistance, Cold I L33
- Energy Resistance, Cold II L36
- Energy Resistance, Cold III L38
- Epic Character L21
- Epic Palemaster L21
- Epic Prowess L27
- Epic Spell Focus (Transmutation) L23
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Spell: Hellball L35
- Epic Summon Fallen Angel L26
- Epic Toughness I L39
- Epic Weapon Focus (greatsword) L21
- Extend Spell L12
- Greater Spell Focus (Transmutation) L9
- Improved Combat Casting L21
- Improved Critical (greatsword) L15
- Large Stature L1
- Luck of Heroes L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L2
- Spell Focus (Transmutation) L8
- Stun Aura L10
- Summon Fallen Angel L14
- Summon Familiar L1
- Tough as Bone L16
- Uncanny Dodge I L3
- Undead Graft I L15
- Undead Graft II L17
- Weapon Focus (greatsword) L6
- Weapon Proficiency (Barbarian) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L2
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Haste
- Immunity: Spells by Level Level 2 or Lower
- Damage Reduction +7 Soak 10 Damage
- Arcane Spell Failure -05%
- Light Bright (20m) Blue
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Magical 10%
- Immunity: Damage Type Slashing 10%
- Immunity: Damage Type Piercing 10%
- Immunity: Damage Type Bludgeoning 10%
- Ability Bonus Constitution +12
- Ability Bonus Strength +8
- Skill Bonus Discipline +20
- Skill Bonus Spot +10
- Ability Bonus Intelligence +12
- Regeneration +14
- Skill Bonus Concentration +10
- Ability Bonus Dexterity +8
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Charisma +2
- Saving Throw Bonus Universal +2
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Reflex +3
- AC Bonus +8
Right Hand Harbinger Kin +3- Keen
- Visual Effect Holy
- Regeneration: Vampiric +3
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +8
- Damage Bonus Positive Energy 2d6 Damage
- Damage Bonus Slashing 2d6 Damage
- Massive Criticals 1d10 Damage
Export sheet (text)
Last played 2026-08-04