
Statistics
- 34STR
- 13DEX
- 16CON
- 8INT
- 10WIS
- 8CHA
- 53AC
- 962HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble20
- Lore13
- Spellcraft10
- Open Lock1
- Pick Pocket1
Feats 56
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L6
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L10
- Defensive Awareness (2) L13
- Defensive Awareness (3) L18
- Defensive Stance L9
- Deflect Arrows L8
- Devastating Critical (quarterstaff) L32
- Dodge L2
- Dwarven Defender Damage Reduction L14
- Epic Character L21
- Epic Dwarven Defender L21
- Epic Prowess L36
- Epic Toughness I L40
- Epic Weapon Focus (quarterstaff) L24
- Evasion L1
- Flurry of Blows L1
- Great Cleave L12
- Great Fortitude L18
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Great Strength VII L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L9
- Improved Unarmed Strike L1
- Iron Will L15
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L19
- Overwhelming Critical (quarterstaff) L28
- Power Attack L7
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Still Mind L19
- Stonecunning L1
- Stunning Fist L1
- Toughness L3
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (quarterstaff) L5
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Ability Bonus Strength +3
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
- Ability Bonus Dexterity +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
Boots Nordock Craft Heavy Boots- Ability Bonus Constitution +6
- Ability Bonus Strength +2
- Haste
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Regeneration +4
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Freedom of Movement
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 1d10 Damage
- Damage Bonus Cold 1d10 Damage
- Damage Bonus Divine 1d10 Damage
- Enhancement Bonus +6
- Visual Effect Evil
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Ability Bonus Dexterity +3
Left Ring Nordock Craft Fighter Ring- Ability Bonus Dexterity +2
- Ability Bonus Strength +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
- Ability Bonus Constitution +7
Right Ring Nordock Craft Fighter Ring- Ability Bonus Constitution +4
- Ability Bonus Dexterity +2
- Ability Bonus Strength +4
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
- Regeneration +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
Belt Nordock Craft Protection Belt- Cast Spell Heal (11) 3 Uses/Day
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Saving Throw Bonus Universal +1
- Regeneration +5
Export sheet (text)
Last played 2026-08-04