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TEST SDVamp Test

anykey

  • RaceVampire
  • ClassesMonk 4Fighter 6Shadowdancer 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 30STR
  • 18DEX
  • 12CON
  • 12INT
  • 14WIS
  • 8CHA
  • 63AC
  • 652HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Hide41
  • Move Silently41
  • Pick Pocket41
  • Ride41
  • Tumble32
  • Lore1

Feats 58

  • Armor Proficiency (heavy) L3
  • Armor Proficiency (light) L3
  • Armor Proficiency (medium) L3
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L3
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L12
  • Deflect Arrows L2
  • Dodge L4
  • Drink Blood L1
  • Epic Character L21
  • Epic Prowess L39
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Skill Focus (Pick Pocket) L38
  • Epic Weapon Focus (quarterstaff) L24
  • Evasion L1
  • Flurry of Blows L1
  • Fly L1
  • Great Dexterity I L26
  • Great Dexterity II L29
  • Great Dexterity III L32
  • Great Dexterity IV L35
  • Great Fortitude L6
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Hide in Plain Sight L8
  • Improved Critical (quarterstaff) L15
  • Improved Evasion L17
  • Improved Unarmed Strike L1
  • Knockdown L19
  • Lightning Reflexes L9
  • Luck of Heroes L1
  • Mobility L6
  • Monk AC Bonus L1
  • Monk Speed L7
  • Player Menu L1
  • Shadow Daze L10
  • Shadow Evade L11
  • Shield Proficiency L3
  • Slippery Mind L14
  • Still Mind L7
  • Stunning Fist L1
  • Summon Shadow L12
  • Toughness L12
  • Uncanny Dodge I L9
  • Uncanny Dodge II L12
  • Uncanny Dodge III L17
  • Weapon Focus (quarterstaff) L3
  • Weapon Proficiency (martial) L3
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L3
  • Weapon Specialization (quarterstaff) L18

Equipment

  • Head [BRILLIANT] Helm of the Headhunter
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +4
    • Damage Resistance Acid Resist 5 / -
    • Damage Resistance Cold Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Resistance Fire Resist 5 / -
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +5
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Crafted Gold Boots
    • AC Bonus +5
    • Haste
    • Ability Bonus Constitution +5
    • Skill Bonus Discipline +4
    • Saving Throw Bonus Universal +2
  • Right Hand Staff of Hanged Men
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Negative Energy 2d10 Damage
    • Damage Bonus Slashing 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Negative Energy Burst Level 5
    • Visual Effect Evil
  • Cloak Crafted Yellow Thin Cloak
    • AC Bonus +5
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Ability Bonus Dexterity +4
    • Ability Bonus Constitution +2
    • Saving Throw Bonus: Specific Reflex +3
  • Left Ring [BRILLIANT] Fizzle's Jeweled Ring
    • Cast Spell Invisibility (3) 3 Uses/Day
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +2
  • Right Ring [BRILLIANT] Lesser Ring of Power
    • Damage Resistance Cold Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Resistance Fire Resist 5 / -
    • Regeneration +1
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt [BRILLIANT] Master's Utility Belt
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
    • Skill Bonus Search +10
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Last played 2026-02-01