
Statistics
- 30STR
- 18DEX
- 12CON
- 12INT
- 14WIS
- 8CHA
- 63AC
- 652HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide41
- Move Silently41
- Pick Pocket41
- Ride41
- Tumble32
- Lore1
Feats 58
- Armor Proficiency (heavy) L3
- Armor Proficiency (light) L3
- Armor Proficiency (medium) L3
- Armor Skin L21
- Associates Control L1
- Blind-Fight L3
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L12
- Deflect Arrows L2
- Dodge L4
- Drink Blood L1
- Epic Character L21
- Epic Prowess L39
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Skill Focus (Pick Pocket) L38
- Epic Weapon Focus (quarterstaff) L24
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Fortitude L6
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Hide in Plain Sight L8
- Improved Critical (quarterstaff) L15
- Improved Evasion L17
- Improved Unarmed Strike L1
- Knockdown L19
- Lightning Reflexes L9
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L1
- Monk Speed L7
- Player Menu L1
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L3
- Slippery Mind L14
- Still Mind L7
- Stunning Fist L1
- Summon Shadow L12
- Toughness L12
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L3
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L3
- Weapon Specialization (quarterstaff) L18
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Evil
Cloak Crafted Yellow Thin Cloak- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Dexterity +4
- Ability Bonus Constitution +2
- Saving Throw Bonus: Specific Reflex +3
Left Ring [BRILLIANT] Fizzle's Jeweled Ring- Cast Spell Invisibility (3) 3 Uses/Day
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
Right Ring [BRILLIANT] Lesser Ring of Power- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Regeneration +1
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt [BRILLIANT] Master's Utility Belt- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Skill Bonus Search +10
Export sheet (text)
Last played 2026-02-01