
Statistics
- 32STR
- 14DEX
- 14CON
- 8INT
- 10WIS
- 8CHA
- 59AC
- 950HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Discipline43
- Tumble21
Feats 55
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L36
- Associates Control L1
- Bane of Enemies L21
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Dodge L15
- Dual-Wield L1
- Epic Character L21
- Epic Prowess L25
- Epic Ranger L21
- Epic Toughness I L35
- Epic Toughness II L35
- Epic Toughness III L38
- Epic Toughness IV L39
- Epic Toughness V L40
- Epic Weapon Focus (two-bladed sword) L23
- Extend Spell L18
- Favored Enemy: Aberrations L29
- Favored Enemy: Constructs L15
- Favored Enemy: Dragons L20
- Favored Enemy: Elementals L32
- Favored Enemy: Monstrous Humanoids L1
- Favored Enemy: Orcs L26
- Favored Enemy: Outsiders L10
- Favored Enemy: Shapechangers L30
- Favored Enemy: Undead L5
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (two-bladed sword) L9
- Improved Evasion L40
- Improved Two-Weapon Fighting L9
- Luck of Heroes L1
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Stonecunning L1
- Toughness L12
- Trackless Step L1
- Weapon Focus (two-bladed sword) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Nordock Craft Stats Helmet- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Haste
Chest Nordock Craft Light Armor- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +2
- AC Bonus +6
- Damage Reduction +7 Soak 10 Damage
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Assassin
- Use Limitation: Class Blackguard
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Use Limitation: Class Warlock
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Right Hand Schizophrenia- AC Bonus +10
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- Light Bright (20m) Purple
- Massive Criticals 2d6 Damage
- Use Limitation: Specific Alignment Chaotic Evil
- Use Limitation: Specific Alignment Lawful Good
- Visual Effect Shock, Purple
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
Left Ring Nordock Craft Fighter Ring- Ability Bonus Constitution +4
- Ability Bonus Dexterity +2
- Ability Bonus Strength +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
Right Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +2
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
Belt Nordock Craft Strong and Swift Belt- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Reflex +3
Export sheet (text)
Last played 2026-09-15