
Statistics
- 30STR
- 14DEX
- 14CON
- 15INT
- 10WIS
- 8CHA
- 72AC
- 770HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Spot15
- Intimidate4
Feats 60
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L28
- Associates Control L1
- Blind-Fight L12
- Cleave L5
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L6
- Dodge L1
- Drink Blood L1
- Energy Resistance, Fire I L24
- Energy Resistance, Fire II L39
- Epic Character L21
- Epic Prowess L33
- Epic Superior Weapon Focus L25
- Epic Toughness I L40
- Epic Weapon Focus (quarterstaff) L25
- Epic Weapon Master L23
- Epic Will L21
- Evasion L5
- Expertise L2
- Flurry of Blows L5
- Fly L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Improved Critical (quarterstaff) L9
- Improved Evasion L34
- Improved Knockdown L22
- Improved Unarmed Strike L5
- Increased Multiplier L13
- Ki Critical L15
- Ki Damage L9
- Ki Strike +1 L37
- Knockdown L22
- Mobility L1
- Monk AC Bonus L5
- Monk Speed L7
- Mounted Combat L18
- Player Menu L1
- Purity of Body L21
- Shield Proficiency L1
- Spring Attack L4
- Still Mind L7
- Stunning Fist L5
- Superior Weapon Focus L13
- Toughness L15
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L5
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L20
- Weapon Specialization (unarmed strike) L37
- Weapon of Choice (quarterstaff) L9
- Whirlwind Attack L6
- Wholeness of Body L29
Equipment
Head Crown of Thorns- Cast Spell Wounding Whispers (9) 1 Use/Day
- Damage Reduction +5 Soak 5 Damage
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 5 / -
- Damage Resistance Positive Energy Resist 5 / -
- Damage Resistance Sonic Resist 5 / -
- Decreased Skill Modifier Move Silently -6
- Regeneration +1
- Damage Resistance Magical Resist 10 / -
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
- XP Bonus 10%
Right Hand Staff of Hanged Men- Cast Spell Return VFX Gem Unlimited Uses/Day
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Shock, Black
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring of Power- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Freedom of Movement
- Regeneration +1
- Damage Resistance Fire Resist 25 / -
Right Ring Werdna's Envy- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +4
- Saving Throw Bonus Universal +5
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- XP Bonus 10%
Export sheet (text)
Last played 2026-09-12