
Statistics
- 16STR
- 8DEX
- 15CON
- 9INT
- 11WIS
- 26CHA
- 54AC
- 770HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline23
- Pick Pocket21
- Animal Empathy6
- Tumble5
Feats 63
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L9
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Aura of Courage L12
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Divine Grace L9
- Divine Health L9
- Divine Might L15
- Energy Resistance, Acid I L32
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L35
- Energy Resistance, Fire III L38
- Epic Character L21
- Epic Damage Reduction I L24
- Epic Damage Reduction II L27
- Epic Damage Reduction III L30
- Epic Fortitude L21
- Epic Prowess L33
- Epic Shifter L21
- Epic Skill Focus (Pick Pocket) L39
- Epic Weapon Focus (scythe) L21
- Great Charisma I L36
- Great Fortitude L1
- Greater Spell Focus (Transmutation) L23
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L11
- Greater Wildshape IV L19
- Humanoid Shape L14
- Improved Critical (scythe) L18
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L14
- Infinite Greater Wildshape III L19
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Lay on Hands L9
- Mounted Combat L20
- Nature Sense L1
- Player Menu L1
- Power Attack L6
- Remove Disease L15
- Resist Nature's Lure L4
- Shield Proficiency L1
- Smite Evil L12
- Spell Focus (Transmutation) L1
- Summon Mount L20
- Trackless Step L3
- Turn Undead L15
- Undead Shape L26
- Weapon Focus (scythe) L12
- Weapon Proficiency (Paladin) L9
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L9
- Weapon Proficiency (simple) L9
- Wild Shape L5
- Woodland Stride L2
Equipment
Chest Bria's Favour- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +12
- AC Bonus +6
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Concentration +20
- Skill Bonus Discipline +20
- Use Limitation: Class Druid
- Use Limitation: Class Ranger
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Charisma +6
- Ability Bonus Strength +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
Right Hand Axe of Caged Souls- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Fire 2d12 Damage
- Damage Bonus vs. Racial Type Undead 2d12 Damage Pure
- Enhancement Bonus +7
- Enhancement Bonus vs. Racial Group Undead +12
- Immunity: Miscellaneous Level/Ability Drain
- Keen
- Light Bright (20m) Yellow
- Use Limitation: Alignment Group Good
- Visual Effect Glow, Yellow
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Greater Cloak of Protection vs Good- AC Bonus vs. Alignment Group Good +5
- Damage Resistance Magical Resist 10 / -
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Wisdom +6
Right Ring Ring of Fortitude +5- Saving Throw Bonus: Specific Fortitude +5
- Damage Resistance Divine Resist 10 / -
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
Belt Greater Brawlers Belt- Damage Resistance Bludgeoning Resist 30 / -
Export sheet (text)
Last played 2026-04-26