
Statistics
- 16STR
- 8DEX
- 17CON
- 10INT
- 24WIS
- 8CHA
- 61AC
- 780HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket21
- Tumble20
- Discipline19
- Animal Empathy9
Feats 62
- Alertness L1
- Animal Companion L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L39
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L9
- Blind-Fight L12
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Acid I L38
- Energy Resistance, Fire I L26
- Energy Resistance, Fire II L29
- Energy Resistance, Fire III L32
- Energy Resistance, Fire IV L35
- Epic Character L21
- Epic Damage Reduction I L21
- Epic Damage Reduction II L24
- Epic Damage Reduction III L30
- Epic Prowess L33
- Epic Shifter L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (scythe) L27
- Epic Will L36
- Great Fortitude L1
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L11
- Greater Wildshape II L13
- Greater Wildshape III L15
- Greater Wildshape IV L20
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Humanoid Shape L17
- Improved Critical (scythe) L18
- Infinite Greater Wildshape I L14
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Nature Sense L2
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L5
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L3
- Trackless Step L4
- Uncanny Dodge I L7
- Uncanny Dodge II L10
- Undead Shape L23
- Weapon Focus (scythe) L15
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (druid) L2
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Wild Shape L6
- Woodland Stride L3
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Bloodforged Chains of Rage- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Extend Barbarian Rage (10 rounds)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +20
- Skill Bonus Taunt +10
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Right Hand Lesser Moore's Heavy Flail- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Fire, Red
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-08-04