
Statistics
- 40STR
- 28DEX
- 32CON
- 14INT
- 14WIS
- 8CHA
- 52AC
- 1100HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Listen43
- Spot43
- Tumble21
- Pick Pocket20
- Discipline4
Feats 62
- Alertness L1
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L39
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L4
- Blind-Fight L12
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Fire I L26
- Energy Resistance, Fire II L29
- Energy Resistance, Fire III L32
- Energy Resistance, Fire IV L35
- Energy Resistance, Fire V L38
- Epic Character L21
- Epic Damage Reduction I L21
- Epic Damage Reduction II L27
- Epic Damage Reduction III L30
- Epic Prowess L24
- Epic Shifter L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (scythe) L33
- Epic Will L36
- Great Fortitude L1
- Greater Spell Focus (Transmutation) L18
- Greater Wildshape I (wyrmling shape) L11
- Greater Wildshape II L13
- Greater Wildshape III L15
- Greater Wildshape IV L20
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Humanoid Shape L17
- Improved Critical (scythe) L9
- Infinite Greater Wildshape I L14
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Nature Sense L6
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L9
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L15
- Trackless Step L8
- Uncanny Dodge I L2
- Uncanny Dodge II L5
- Undead Shape L23
- Weapon Focus (scythe) L6
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (druid) L6
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Wild Shape L10
- Woodland Stride L7
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 15 Damage
- Damage Vulnerability Divine 10% Damage Vulnerability
- Damage Vulnerability Divine 5% Damage Vulnerability
- Damage Vulnerability Positive Energy 100% Damage Vulnerability
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Piercing 25%
- Immunity: Damage Type Slashing 25%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Spell Resistance 20
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Immunity: Miscellaneous Knockdown
- Bonus Feat Cleave
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 10%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Bonus Feat Spell Penetration
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 25%
- Immunity: Damage Type Fire 25%
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Immunity: Damage Type Electrical 25%
- Regeneration +20
- Ability Bonus Dexterity +12
- Ability Bonus Strength +12
- Ability Bonus Wisdom +12
- Skill Bonus Concentration +50
- Skill Bonus Discipline +50
- Ability Bonus Constitution +12
- Saving Throw Bonus: Specific Fortitude +12
- Saving Throw Bonus: Specific Reflex +12
- Saving Throw Bonus: Specific Will +12
- Skill Bonus Pick Pocket +45
- Ability Bonus Charisma +6
- AC Bonus +9
Export sheet (text)
Last played 2026-08-04