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Abuzzer

a-buzzer

  • RaceVampire
  • ClassesMonk 10Blackguard 10Divine Champion 20
  • Level40
  • AlignmentLawful Evil

Statistics

  • 26STR
  • 18DEX
  • 8CON
  • 12INT
  • 8WIS
  • 16CHA
  • 69AC
  • 650HP
  • 28BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble40
  • Pick Pocket21
  • Hide20
  • Discipline10

Feats 64

  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L9
  • Armor Proficiency (medium) L9
  • Armor Skin L27
  • Associates Control L1
  • Blind-Fight L6
  • Cleave L1
  • Collectibles Menu L1
  • Dark Blessing L10
  • Darkvision L1
  • Deflect Arrows L2
  • Divine Might L12
  • Divine Shield L15
  • Divine Wrath L24
  • Drink Blood L1
  • Epic Character L21
  • Epic Divine Champion L30
  • Epic Prowess L25
  • Epic Toughness I L37
  • Epic Weapon Focus (quarterstaff) L23
  • Evasion L1
  • Flurry of Blows L1
  • Fly L1
  • Great Charisma I L29
  • Great Charisma II L33
  • Great Strength I L36
  • Great Strength II L39
  • Improved Critical (quarterstaff) L20
  • Improved Evasion L21
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Ki Strike +1 L40
  • Knockdown L6
  • Lay on Hands L19
  • Monk AC Bonus L1
  • Monk Speed L3
  • Player Menu L1
  • Power Attack L1
  • Purity of Body L5
  • Resist Fire Energy L18
  • Sacred Defense L20
  • Self-Concealment I L21
  • Self-Concealment II L24
  • Self-Concealment III L27
  • Self-Concealment IV L30
  • Self-Concealment V L33
  • Shield Proficiency L9
  • Smite Evil L22
  • Smite Good L10
  • Sneak Attack, Blackguard (+1d6) L12
  • Sneak Attack, Blackguard (+2d6) L15
  • Sneak Attack, Blackguard (+3d6) L18
  • Still Mind L3
  • Stunning Fist L1
  • Summon Fiend L13
  • Toughness L9
  • Turn Undead L11
  • Use Poison L9
  • Weapon Focus (quarterstaff) L3
  • Weapon Proficiency (martial) L9
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L9
  • Weapon Specialization (unarmed strike) L40
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Skill Bonus Pick Pocket +15
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
  • Right Hand The Icy Blue Flame
    • Cast Spell Return VFX Gem Unlimited Uses/Day
    • Damage Bonus Cold 2d10 Damage
    • Damage Bonus Fire 2d10 Damage
    • Damage Bonus Slashing 2d10 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Blue
    • Saving Throw Bonus Cold +5
    • Saving Throw Bonus Fire +5
    • Visual Effect Abyssal
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Charisma +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Charisma +6
    • Ability Bonus Dexterity +5
    • Ability Bonus Strength +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
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Last played 2026-08-09